![]() "If you want a game to be massive, you can't have massive system specs." - Brent at Virginworlds.com There are many ways that some game developers, whether console or P.C. put pressure on the average gamer to "up the ante", as it were, when it comes to the hardware that drives the software. The console gaming end of the industry often sees this when a popular game is only released for a particular console in the first nine months of its release. In this case there is no doubt at all of the intent and that is to boost sales of a particular gaming console. At first consideration it sometimes seems that software is written for the p.c. gaming market with massive system specs because some developers are getting kickbacks from companies like "Intel". In a recent post by Darren over at Common Sense Gamer he had the following reaction to the amount of drive space required by "Age of Conan" "Holy suffering catfish!!! 30GB drive space!?" - Darren, Common Sense Gamer It would be interesting to poll game developers across the industry and ask game developers why some games have such massive system requirements; or to put it another way, why games have graphics that require such system specs. I dare say those developers that stick system requirements in their games that fall just short of a Cray Supercomputer would use catch phrases like "Next Generation Graphics" and "the future of video gaming." Set aside for the moment the simple issue that if a game has system requirements that damn few computers will match, it will have just as few players. A video game that is all about "next generation graphics" can easily follow the route of a movie that is all about the special effects yet has a script that reads as if it were a prize in a box of Cracker Jack. Games that are all about "next generation graphics" can rapidly become like a dating a beautiful woman with no brains - she may be beautiful to look at, but it won't take long for things to get too boring for words. All this makes me ask whether or not developers who "up the ante" of system requirements are really listening to the market at all, let alone the idea of being able to clearly see where the gaming market is going. In a recent interview over at Gamesindustry.biz, John Smedley cited a quote from Henry Ford: "If I'd asked my customers what they would have wanted, they'd have said 'A faster horse.'" One line of thought would say that ten million customers, like the proverbial 50,000 Frenchmen, can't be wrong. Yet the last time I logged on to World of Warcraft I found that I was so sick of the Fantasy, Sword and Sorcery settings that I could just vomit on my shoes. Now I won't suggest anything as ludicrous as claiming I represent all gamers. Still, fortunately for people of a like mind, people like John Smedley are looking in different directions in the development of their products. Here is what he had to say in the same interview at Gamesindustry.biz: "You have to think a few steps ahead, and I think one of the things that World of Warcraft did really well was take a game like Everquest, which really pioneered the space, and they really polished it up. Now it's time for us to lead in new directions, and work on games in different genres. With The Agency we're working on the spy genre, with the DC Comics we're working on the heroes genre, we're making sure that we're thinking ahead of where the market it. " - John Smedley Despite the recent ads for Age of Conan that claim "you never forget your first decapitation", perhaps it is time to expand gaming in different directions and change the way games are played rather than the way they look. See you online, - Julie Whitefeather |
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