| Much has been written about gender and gaming, but almost always from the viewpoint of male gamers. Rarely is the issue approached form the aspect of the female gamer. In most cases a gamer can chose the gender of the character they wish to play. Outside of China, where one gaming company actually makes the players prove they are female in order to play a female character, I only know of one instance where there is no choice of gender in playing a given character class "" no choice. You will note that so far I still have not used the name of the game, nor of the company that makes the game. The reason for that is this: the second I mention either, there are some gamers who would dismiss the remainder of the article outright. Why? Simple "" change is difficult for some players to accept. This is why forums for any given game are full of players who cry "foul" when their character class is "nerfed" (A term used when the abilities of a given character class are downgraded for those one or two people reading this article who aren't gamers). Change is even harder to accept when a game is based on an intellectual property (IP) that was purchased rather than created by the people who created the game. And that is the crux of the issue here "" how limiting a purchased IP can be. Such is the case wither Lord of the Rings Online (Lotro) and the works of J.R.R. Tolkein. Yes, now the secret is out, and I will bid goodbye to those gamers who are now rolling their eyes and dismissing the remainder of the article. To the rest of you "" read on. I say this because there is no issue that acts as a catalyst for open hostilities more than a suggestion that an MMO based on the works of Tolkien be updated from its Victorian viewpoint on gender. A bit of background is in order at this point: Talking about female dwarves and women in combat in the works of J.R.R. Tolkien amongst its fans is tantamount to an invitation to open warfare. Instantly players bring to mind images of Viggo Mortenson as Aragorn in the Lord of the Rings movies rubbing his chins and saying "It's the beards" to Eowyn. What he is responding to, for those one or two individuals who may never have heard of the Lord of the Rings, is when Gimili the dwarf explains that female dwarves are so alike to male dwarves in voice and appearance that people get the idea that there are no female dwarves. But this is just an indicator of some much larger issues. True "" Turbine has recently announced that they have extended their rights to the books in connection with Lotro for another ten years. True "" I have no idea what the terms of the contract may be. However, on the whole, when a company purchases the rights to an IP such as did Turbine there will always be those gamers who consider some aspect of the IP "untouchable" which must not be changed. Whether or not some aspect of the IP is considered "untouchable" in this case can only be interpreted by two parties; the developers at Turbine, and the British company from which the rights have been licensed. Beyond that, if the license allows for a change of some aspect of the game, that change is not "untouchable" simply because one player or another would be displeased with the change. Beyond restrictions of the licensure of the IP if the license allows for a change it should at least be considered, and not just given "lip service" as grandmother used to call it. Why? Time to get out my professional business woman hat here briefly "" the whole point to marketing is making your product fit the needs of the consumer, not the other way around. The more choices there are in the market the more important this becomes. Otherwise players can simply take their business else ware; and they will. This is why, while some people my view a purchased IP as a key to a built in audience for a game it can also be an invitation to mountain of problems that some developers would need a team of Sherpa guides to scale. At this point many players at this point will raise the hue and cry that deviations from the IP make Lotro a "WOW clone." This is a buzz phrase that constantly goes around the MMO communities in general. The second anything remotely resembles some aspect of WOW it is immediately labeled by players as being a "WOW clone". The catch phrase "WoW clone is like the word "Polish" "" bother stink like last weeks garbage. The simple fact of the matter is that neither the estate of J.R.R. Tolkein nor the British Company that owns the rights to his works is paying the bills for the Lotro servers to stay open "" the players are. But what bothers me here is not any action or inaction by Turbine, but rather the behavior of other players "" and it goes beyond the thoughtless morons who equate any women attempting to play a female dwarf with Gimili in drag. No, that is just the tip of the iceberg. Why is it that players themselves have become so incredibly obnoxious that companies like EA/Mythic contemplate not even having official forums? Why do some very few gamers conduct themselves in such a manner that they seem to leave pause for whether or not they actually constitute intelligent life? Ah, for the answer to that one my friends, you will have to wait for my next article entitled "Suggestion Box" See you online, -Julie Whitefeather |
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